The Forgotten Forge: OOC

Just to let you guys know, I'm starting a full time job tomorow. I'll be out of the house until about 6pm GMT on weekdays, so wont be able to post until then. I expect I should still manage a couple of posts a day, but this is why they wont be as quick as they were.
 
Just to reiterate what I posted in the IC thread, whenever you make an attack roll, include a damage roll as well. Even if you don't think you are going to hit, roll damage. You never know. And if you do hit, it saves us the time of having to wait for me to tell you if it hit, then you making a seperate roll for damage, then me applying damage... its just a big mess.

So roll Damage with your Attacks.
 
You have a cleric....
Said Cleric has a level 1 healing spell ready and able to be dispensed, as well as several level 0 healing spells.

Why go to a doctor when you have one standing over you?
Unless the aforementioned cleric is unwilling to heal your rogish self?
 
Doesn't matter either way to me. I'm just tired of having a half-dead character lying on the ground. The party is in Sharn, which has (arguably) the best bordellos in all of Khorvaire, not to mention some good cheap resturaunts and bars.

[Edit] No Sj, I'm not going to have Kyru go to a bordello in actual game-play. Not that I question your RP skills, but I'm uncertain how far I can suspend my disbelief to have you NPC a whore.
 
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Welcome to another edition of Jai's Guide to Eberron.

Today, we get to know House Cannith.

These are a few things the common man may know about House Cannith (unless you've been living under a rock in the Depths of Khyber).

- The House is 2,500 years old.
- Only Humans manifest the Dragonmark of Making that house Cannith bears.
- House Cannith is responsible for the creation of the Warforged and the Lightening Rail.
- House Cannith decomissioned all Forges after The Last War so that new Warforged are not created.
- The heraldic seal of House Cannith bears a Gorgon as the emblem.
- House Cannith is composed of two guilds:
  • The Tinkers Guild, who handle repair and maintenance.
  • The Fabricators Guild, who deal in construction and production.
- House Cannith lost most of it's ruling family members on the Day of Mourning, because it's main facilities were all located in Cyre.
 
If anyone is interested in getting to know Sharn and House Cannith a bit more, I'd consider reading the first Eberron novel, 'The City of Towers: the Dreaming Dark Book I'. It's a good read, and gives a very good starting feel of Eberron.
 
You do regain hit points when you sleep. At your current level, you regain 1 hit point for 8 hours of sleep. If you pay 7 SP to the House Jornath healers, they will double that to 2 HP for 8 hours of sleep. Or if you can find someone capable of using the Heal Skill for Long-Term Care, you can pay them whatever they want. Maybe even get it for free. But thats unlikely, unless its from a party member, and that member will then gain no sleep tonight.

You have time to get 8 hours of rest before dawn, assuming you do nothing else tonight.
 
As I told SJ via pm, I've been having serious issues with my own computer's connection today...as everytime i try to get on it gives me error message after error message...and acts as if it isn't connected to net when in fact it shows it should be. Error messages everytime i try other programs too...so getting a computer guy to fix it up in next 12 hours...sorry for inconvenience to the campaign, but it simply couldn't be helped. I'll do my actions as soon as I can...I just can't do them on this laptop, as it belongs to my mother and i can't really mess around too much with it as regards to other programs and such.
 
Hey Sj, Mason's Tower isn't a nice district.

In Sharn: City of Towers, here is the (meager) description of The Broken Anvil, verbatim.

The Broken Anvil Inn: This small tavern with a handful of rooms to rent is carved into a bend in the wall of Mason's Tower. House Ghallandra operates the Inn, and the host is a matronly halfling named Eranna.

But, as you may have read in the message board link, both Mason's Tower and The Broken Anvil are located in Callestan. In the Sharn:CoT guide, this is the description for Callestan.

District Type: Inn District
Buildings: Temples (Olladra, the Traveler), average lodging (35), poor lodging (100), average food (5), poor food (40), upscale trades (2), average trades (35), poor trades (75), upscale services (2), average services (30), poor services (70)
First Impression: The inns and taverns in this district are dark and grimy. Vermin run like water through the streets on a stormy day, including rats that scurry into shadows and foul men and women who study you with avaricious eyes.
Social Class: Lower Class

Just thought you might want a little more information about the place. It has a heavy presence of gang activity. Clan Boromar had the heaviest influence in Callestan (even though The Tyrants and House Tarkanan both conducted business in this district), but over the last two years (assuming your story takes place on the natural 998YK time line), Daask has been posing a significant threat to the Boromar's position in Callestan.

Another note about this place states "Callestan is the best place to go to find a fence, arrange a burglary, or acquired forged papers."

However, I am adamant that the final say-so of anything in a campaign rests with the DM. If you want it to be different, it's your call.
 
Next new game we start, I demand houserules about HP. The basic rules shit on you massively. If HP represents your ability to roll with the punches (thats stamina for the most part surely) shouldn't a good nights sleep give you them all back?
 
Low, I actually disagree with you on that.

When magical healing is so readily available (and reasonably priced) there's no need for house rules about HP.

However, if I may suggest, I think any spell cast by a Jorasco healer (considering that's all they do) should get the maximum effect of the spell without having to roll for it.

It's different when you have a cleric in the party making rolls during game-play (adds to the drama and tension), but when you're hanging out in what equates to a magical hospital with a bunch of expert magical healers? Again, I can only suspend my disbelief so far...
 
Lowthor and Jai-

If you want to make up your own houserules, you need to run your own game.

I specifically recall asking that someone else take over as DM for this game, but no one stepped up. You're stuck with me now. :p
 
Jai. Thats fair enough about the abundance of magical healing, but in that case they need to reword what HP is.
 
Don't worry SJ, you're doing a fine job.

On HP, it's stamina -somewhat-. The more HP you have, the less serious wounds you're getting. A level 8 Fighter with 70 HP taking 5 points of damage is getting knicked a little, or getting some bruises. A 1st level character with 12 HP is getting seriousely injured by taking 6 damage - maybe a broken bone or a deep gash. It's all perspective - you're getting hurt, just not as bad. This is reflected in higher level characters gaining more HP back per night of rest.

It's a swordsman turning a mortal wound into a slice on the forearm.

As first level characters, we just suck, hehe. We level up, we get a good deal better.
 
Raharanor! you get all your spells recharged when you sleep. You should of casted healing spells (and NOT use action points to do it) on yourself for free to get to full hp then sleep to get your spells back.

SJ! since that is what a would usually do can we pretend he did that and start Gorfan at full HP and lose no money?
 
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