Babe in the Woods: OOC

the_tifferzzz_of_ayenee (7/11/2007 2:52:18 PM): So how is our HP affected each time we rest? 1 per day?
sj_the_bartender (7/11/2007 2:52:30 PM): 1 per level per day
the_tifferzzz_of_ayenee (7/11/2007 2:52:30 PM): ~looks at her 6hp with a sneer~
sj_the_bartender (7/11/2007 2:52:38 PM): so you are level 1, so you gain 1 per day
sj_the_bartender (7/11/2007 2:52:45 PM): when you are level 2, you gain 2 per day
sj_the_bartender (7/11/2007 2:52:52 PM): you could ask the cleric for some help
the_tifferzzz_of_ayenee (7/11/2007 2:53:01 PM): Now that it's a new day I'm at 7
the_tifferzzz_of_ayenee (7/11/2007 2:53:02 PM): correct
the_tifferzzz_of_ayenee (7/11/2007 2:53:10 PM): new day of chars, not of realtime
sj_the_bartender (7/11/2007 2:53:16 PM): i thought i told you before that you gained HP?
the_tifferzzz_of_ayenee (7/11/2007 2:54:30 PM):
sj_the_bartender (7/9/2007 2:00:27 PM): no. wait... you actually were able to get your sleep completed, so your speed is back, and you healed 1 HP[/end quote] But that was last night and this is the next day?
sj_the_bartender (7/11/2007 2:54:56 PM): no
sj_the_bartender (7/11/2007 2:55:01 PM): same time frame
the_tifferzzz_of_ayenee (7/11/2007 2:55:05 PM): A full 24 then
sj_the_bartender (7/11/2007 2:55:16 PM): yes
sj_the_bartender (7/11/2007 2:55:20 PM): well, sort of
sj_the_bartender (7/11/2007 2:55:28 PM): if you rest 8 hours, you gain 1 per level
sj_the_bartender (7/11/2007 2:55:36 PM): if you rest a full day, you gain 2 per level
sj_the_bartender (7/11/2007 2:55:41 PM): but you only got 8 hours
the_tifferzzz_of_ayenee (7/11/2007 2:55:47 PM): And how do we know if a full day or only 8 hours has passed?
sj_the_bartender (7/11/2007 2:56:01 PM): you ask the DM. its almost always 8 hours
the_tifferzzz_of_ayenee (7/11/2007 2:56:06 PM): kk
sj_the_bartender (7/11/2007 2:56:15 PM): if its ever 24 hours, i'll let you know
 
I believe it's in response to this:
{OOC: I believe you should be close to full health, due to natural healing every hour. Its been quite a while...I think more than 8 or 9 hours since Phaeder restored you so you should be fine)
 
OK, its time for more XP.

Everyone gets 200 XP for defeating the orc kiddies.
Additionally, you get 100 XP for finding a way to deal with the Render without fighting it.
And lastly, you get 100 XP for advancing the story along.

Thats a grand total of 400 XP for this leg of the game.
 
Level up for you. Late entry means I start at a lower XP, meaning I'm still shy.
 
Man I still wish I could do another Hit Die Roll because I got owned on that one *sniffles* Anyway, what are we doing about Illogical/Ashina? Due to her irl circumstances it doesn't seem like she will be on for a while =\
 
Well, I'm done. SJ proved to me he wants to win, and admitted to me he wants the game to end with a bang.

Bringing in an owlbear, instantly, breaks the rules for druids twice. One that owlbears are not a druid's companion at any level (mostly because they're extremely hostile monsters that can't be domesticated, they fight to the death), and two that druids can't communicate telepathically with their companion at any time. That and an owlbear is, by itself, meant for a 3rd or 4th level party, in a scenario where the fight is equally fair.

Rules that we would have to follow that he decides to break. Add on to that a slew of mistakes he makes.

First adventure I did with him, he made a mistake with a monster charging. One he repeated in another campaign.

In this one fight alone, the owlbear managed to hit someone from 10' away, when they only have a 5' reach, and the druid took a 45' move that couldn't be a charge and attacked. (The reason it couldn't be a charge? Both her owlbear and my character broke the straight line and you can't charge through anything that hinders movement.)

Then, in the encounter previous, he didn't even consider the Satyr's damage reduction (one that would have made our fight take at least twice as long) or the fact we should have been affected by his playing even when he wasn't consciously aware of us.

Oh, and the Grey Render that was apparently enamored with Tiff's character is now AWOL, when "it's master is in immediate danger".

I've seen too many mistakes and too many stupid moves to keep playing. So I'm out. I came in to help a game "meant to help new players experience the game". Now, I only see one "new" player left, who quite honestly has a firm grasp on it, and a DM wanting to end such a game with the worst possible "first timers" outcome.
 
This is the exact text I sent to this when you brough it up in PM.

SJ_the_Bartender said:
I have two responses.

1) I am the DM. I am allowed to bend the rules in any way I see fit. If I want a druid to have an owlbear companion, I can do that. If I want to throw a bad-ass level 7 druid at a low-level party, I can do that too.

2) You are a player. While you may be able to look up the standard rules for an owlbear and a druid, you don't know the exact stats that I've given these two, or how I may have altered them to make them more level-appropriate.

You do have one thing right. I do not intend to let the game end gracefully. I intend for it to end with a bang.

All of that still holds true. Rule Zero of this game is that the DM is basically in control of everything. He can make or break any rule he wants. I admit to having broken a couple rules during this game. But I believe that in doing so, I have added to the enjoyment of it for the majority of my players.

And as a Player, you have every right to question the DM's decision. But when the DM says he's doing something intentionally that you've questioned as being valid, you must accept it, find a different DM, or start your own game. Personally, I would love to see you run a game of your own here. I'm certainly not perfect, and I make mistakes. I practically begged someone else to take a stab at DMing before I started these two campaigns. No one stepped up, so I did. Now, for you to come out and simply accuse me of doing something wrong, instead of asking me about it, is kind of disrespectful. But I'm not going to throw a hissy over that. It would be the pot calling the kettle black or something.

I will tell you that I most certainly do intend to win this game. However, you and I have different definitions of the term. You seem to think of me winning as killing all of my players. I define a win as a game that is enjoyed by me and my players.

I do get a sick thrill out of the occasional PC death. But that is a rare occurrence, and its almost always the result of the PC doing something stupid, or just plain bad luck. And I absolutely hate total party kills. The single time when I did commit a TPK is when the entire team decided they wanted to take the most ridiculous action possible. But thats another story.

Back to the topic at hand... I want to win this game. And by win, I mean I want all of my players to have fun. That includes you. Since I have obviously failed there, I consider that a loss. However, I do have three other players, who are enjoying the game. I consider that three wins. I also enjoyed this game, so I'll call that four wins. So I'll take my 1 loss and 4 wins, and be happy with that. And when I say I want to end this game with a Bang, that doesn't mean kill the whole party. That means I want it to end with an all-out-battle-royale that gives everyone a satisfied feeling of fulfillment, completion, and closure.

The 5' reach is a mistake on my part. I made the assumption that (like almost every other Large creature) the owlbear had a 10' reach. One that I will go correct in a moment. No AoO for Serenity.

You want out, thats fine. But try to do it with more class than this. If you want to say its because I'm a bad DM, why don't you put your balls on the table and start your own game? I never claimed to be perfect. I'm going to make mistakes. And I'll fix them to the best of my ability when that happens. But I can't stop it, so I'm not going to cry because you don't like that I made a few.

This game did exactly what it was meant to. It exposed several new people to the game. This game started out with several new players. Baka dropped out from the forums entirely. Ashina liked it but disappeared for RL reasons. Mith didn't like the type of game. Tiff is still here. Colvin only has one other game under his belt, so he's still pretty new. I still don't consider Mith a loss, because he was just testing the game out to see how he liked it. Its not for everyone.


................


Let me wrap up with this.

I'm sorry you didn't enjoy the game. I'm sorry that I am not perfect enough of a DM for you. Good luck with your next DM. Now please leave, before you risk ruining the enjoyment for my other players and myself.
 
And as a Player, you have every right to question the DM's decision. But when the DM says he's doing something intentionally that you've questioned as being valid, you must accept it
Which I won't, not from you.
find a different DM, or start your own game. Personally, I would love to see you run a game of your own here. I'm certainly not perfect, and I make mistakes. I practically begged someone else to take a stab at DMing before I started these two campaigns. No one stepped up, so I did.
Wrong and wrong. Two people stepped up, and neither got a turn out.

You got one turn out from the Eberron campaign and tried pulling new players for the Babe in the Woods. But you didn't have all new players, and even had to come to me to fill it out, because you didn't have enough.

Now, for you to come out and simply accuse me of doing something wrong, instead of asking me about it, is kind of disrespectful. But I'm not going to throw a hissy over that. It would be the pot calling the kettle black or something.
I did accuse you of doing something wrong. But I'm tired of dealing with you, and not just on this front.

I don't really believe in "forgive and forget".

I do get a sick thrill out of the occasional PC death.
I was more worried about you gloating it:
[21:40] GylesK: THE PALADIN IS DOWN! THE PALADIN IS DOWN!!!!!
You informed me he wanted out, and I didn't have an issue with that, but by the sheer fact that you gloated it so openly agitated me. While at the time, death seemed most valid, there were other options, like taking over his character or letting him leave on his own.

But you killed him off. And gloated.

I want all of my players to have fun. That includes you. Since I have obviously failed there, I consider that a loss.
You pretty much had little hope at the beginning, to be honest, and your little owlbear trick killed that. If you had pulled any animal companion a druid could have, I wouldn't have said a thing, because there was nothing wrong.

But you pulled an owlbear. Did you even read the description in the Monster Manual? (Not the SRD, it only has a sliver.)

Owlbears are extremely violent.
Owlbears are extraordinarily vicious predators with a reputation for ferocity, aggression, and sheer ill temper. They tend to attack nearly anything that moves without provocation.

...

Combat
Owlbears attack prey -- any creature bigger than a mouse -- on sight, always fighting to the death.
The only way a druid, in this instance, could have mental control over an owlbear is if the druid cast Dominate Animal... except owlbears are Magical Beasts, making them immune.

However, I do have three other players, who are enjoying the game.
I'd consider that speculation until they chime in.

The 5' reach is a mistake on my part. I made the assumption that (like almost every other Large creature) the owlbear had a 10' reach. One that I will go correct in a moment.
It's like you don't even look at the monster information when you're controlling them. I have 3 examples in my post (besides the owlbear one) that would have not been mistakes if you merely looked at the monster listing before acting.

It's something I've done for every encounter I've been in, and even a few I wasn't (one of which I had to correct you on).

You want out, thats fine. But try to do it with more class than this.
Trust me, this is more class than I was going to. But I had time before posting.

If you want to say its because I'm a bad DM
Are you a bad DM?

Not necessarily. I massively disagree with your actions, and I flat out don't enjoy playing under you. But are you a bad DM?


You need more than one person responding for that answer to be definitive.


why don't you put your balls on the table and start your own game?
Previous cases not withstanding, I frankly don't have as much time as I would like to prepare things or post. I would like to run a game, but right now I don't have the inspiration for a starting point, which makes it hard to plan anything else for players to do.

I never claimed to be perfect.
I never claimed I was, and I never claimed you were claiming to be.

I'm going to make mistakes. And I'll fix them to the best of my ability when that happens. But I can't stop it, so I'm not going to cry because you don't like that I made a few.
A few?

There were 3 that come from the top of my head from Dark and Stormy Knight. Between your current games, I have a half dozen floating in my mind, with more very likely discoverable (especially since I haven't followed your other game chain as closely).



Now please leave, before you risk ruining the enjoyment for my other players and myself.
No, I don't want to ruin their experience. Me leaving is already bad enough, in that regard.

But you? I don't care if I manage to ruin your experience. You should just be glad I'm not going to set out and try to do that.



Oh, and it also shows poorly on you that you don't keep a cut down version of your PCs stats on hand (which, I get the feeling, means you don't keep monster stats like that either). A variation of their full sheet in a "monster block" would probably help in cases when you don't have access (like me removing it entirely or the site being down).

Code:
Kilral: Medium-size Dwarf Cleric; Level 1; HD 1d8+3; hp 11;
Init +2; Spd 20'; AC 18, touch 12, flat 16; 
Base Atk: +0; Atk: +2 dwarven axe (1d10+2); 
Space/Reach 5'/5'; AL LG; 
SV Fort +5, Ref +2, Will +5; 
Str 15, Dex 15, Con 17, Int 13, Wis 16, Cha 12; 
  [I]Skills and Feats:[/I] Concentration +7, Heal +7, Martial Weapon Prof (Dwarven Axe)
  [I]Spells:[/I] 0-Create Water, Detect Magic, Light
          1-Protection from Evil(D)
  [I]Possessions:[/I] Dwarven Axe, Heavy Mace, Scale Mail, Heavy Steel Shield
 
Oh, and the entry Protection from Evil (D) in that cut down block, the (D) meant that that was his Domain spell.

Which is important, as:
The [good cleric (or a neutral cleric of a good deity)] can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).


And to save you looking back, Kilral cast a Cure Light Wounds prior to fighting the juvenile orcs, then cast Bless vs. the Water Elemental. As a 1st level cleric with a 16 Wisdom, that gives him 2 1st level spell slots before his Domain spell. Both of which were used prior to this encounter.
 
Thanks. Thats part of the reason I wanted the full sheet.

But in the interest of just trying to hurry this along to the end, I'm going to just go with it as is. I think everyone, myself included, is more concerned with ending this campaign and starting AoW rather than worrying about the spell.
 
I'm ready to own with Slade myself as well but am enjoying hanging in there against Pacoth too haha
 
Thanks. Thats part of the reason I wanted the full sheet.
So instead of trying to ask, which you could have, you just act off of assumptions.

Just like the assumption that a Large creature always has a 10' reach.


But in the interest of just trying to hurry this along to the end, I'm going to just go with it as is.
So you don't have a problem breaking a written rule that you effectively agreed with earlier on, that clerics can't drop Domain spells for healing.

Breaking a rule you would have your PCs follow. Nice.



And I'm going to repeat this:
Oh, and it also shows poorly on you that you don't keep a cut down version of your PCs stats on hand (which, I get the feeling, means you don't keep monster stats like that either). A variation of their full sheet in a "monster block" would probably help in cases when you don't have access (like me removing it entirely or the site being down).
A bit of good advice to prevent having to look everything up. But also, the very end there:
in cases when you don't have access (like me removing it entirely or the site being down)
Which, sadly enough, was the case. And if the people who had hacked their site had been able to do more damage like, say, getting to the character sheet database and wiping it or massively modifying the existing data, you'd be SOL because neither you nor your players would have them backed up, leaving you to rely on them having a backup to restore.

Which I doubt.

If that did end up being the case, having all the characters in blocks like I posted would actually save your game because, while you don't have every last little detail, you have enough to rebuild. If you didn't have those blocks (or backups of the sheets themselves), you'd be SOL.

And just because it happened once means it very well could happen again. I don't doubt that those who hacked the site before wouldn't try again.
 
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