Magus
The Fiendlord
This is ripped from SJ, but these apply with the noted changes.
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Can I get the players for my D&D game to post here for OOC purposes?
If you know what race and class you want to play, go ahead and post here to let us know what you've decided.
Vital Information:
How do I make a character sheet?
Go to http://www.thetangledweb.net/profiler/ and sign up for an account. They don't send you spam or anything, but they do send your password, so use a real email account when signing up. Then use that site to create a character sheet. Do NOT use the 3E Profiler Standard template. Use the d20 3.5 dnd Template. It has a lot of nice features, including Action Points. Here is a sample character sheet that you might want to look at: http://www.thetangledweb.net/profiler/view.php?id=593
Take note of the organization used in Feats/Special Abilities, Currency, and other areas. This might help you organize your sheet better. Once your character sheet is made, you may want to include a link to your character in your signature for easy reference. It helps me and you to get to your sheet and information quickly. See Lowthor's signature for an example of this.
Finally, please remember to make your character sheet public, so I can see it.
Where can I find information about the rules for D&D?
The best site I've found for D&D rules is at http://www.d20srd.org and it has all the information you need for a standard D&D campaign.
How will dice rolls be handled?
All rolls will be done through Invisiblecastle.com. You must include your characters name when making a roll, or it does not count. And I must know what name your character will have before you make any rolls, or they do not count. As I said, I am a stickler for rules, and I don't like cheaters. This makes sure that no one is even tempted to cheat.
How do I generate Stats?
I prefer Point buy. Everyone gets 38 points to buy stats with. Use Invisible Castle again when doing your point buy. I recommend you play around with their form for using pointbuy without using your chars name first, to make sure it looks how you want it before entering your chars name in.
How much money to I start with?
You have 3 options to choose from:
1. You can take the Starting Package associated with your class.
2. You can take the average starting gold for your class and buy carte blanche.
3. You can roll the starting gold for your class, but you must take the results, even if you get lower than average. There are no rerolls.
If you don't know the starting gold or package for your class, just ask here, and I'll be happy to help you out.
Do you have any special 'house' rules?
A few:
Sanity!
I am using a variant-variant Sanity system in this game. This is Ayenee, and it isn't always a dark, maddening place. In fact, the denizens of the dark walk common place in some areas. However, there is a deeper dark, a roveing madness that even Fiends know little of and shrink away from. What is it? Well, it's best not to know, but it might be encountered. It takes the form of personal horrors and greater things, unimaginable terrors from beyond the planes and shocks to the psyche and mental trauma.
The Variant.
You have a Sanity Score. This is your Wisdom x 5. Your maximum Sanity is 99 - your rank in the Knowledge (forbidden lore) skill. You don't have any points in that skill and you can't buy any, and it doesn't use any attribute.
Thuswise a character with a Wis of 15 has a Sanity of 75.
I will ask you to roll for Sanity if a particular situation is horrific in some way. You will roll a d100 and match it to your Current Sanity Score. If the roll is higher than your score, you fail, if it is lower, you succeed. Usually, a success will mean you lose none or fewer than normal points of sanity - a failure means you take the entire shock. Expect to Roleplay that out.
if you lose half of your Wisdom score in Sanity points in a single roll, you will go Temporarily Insane. I will decide randomly how long it lasts and the exact effects.
If you lose One-Fifth of your Current Sanity Points in an hour, you will go Indefinately Insane, which usually lasts for 1d6 game months and has longer-lasting effects, some of whih may never go away.
If your Sanity score hits 0, your mind begins to die. You will lose 1 sanity point a round until you hit -10 Sanity, in which case you go Permanently, blithering, huddled in a fetal position and slamming your head into a wall LOONY.
You have a Sanity Resistance on some things, and only some things. This represents the amount of sanity point loss you can ignore on a roll. It equals your Wisdom modifier. I'll let you know if you can use it in any instance.
Some things in Ayenee are just more commonplace than in our own world, and will not force a Sanity roll. For example, seeing a Vampire will not always incur a roll, but seeing your mother rise from cooking dinner and lunge at you, eyes bulging and fangs potruding, will.
Note: This is a horror game...sort of. You will know as things progress how it will turn, and your own actions will dictate the outcome and the directions it takes. So, essentially, your mind is in your own hands.
I'm not using Action Points in this game.
Knowledge Is Power: I've found that many DMs don't really mess with knowledge skills. I do. I like to suggest every character at least have 1 rank in at least 1 knowledge, unless you have a negative intelligence score. You will find that I give extra bonuses for especially good rolls on knowledge checks. For example, while fighting a goblin horde, if you roll a 20 on your knowledge check of religion, you will realize that goblins revere Maglubyt, and that their diety shuns signs of weakness. You begin taunting your opponents, saying how weak they are, and they become slightly intimidated by you, each taking a -1 to their attack rolls. Thats just an example. Now, this isn't a real important change, and you can totally ignore it if you want. But if you feel that knowledge checks should have a bigger role, you now have the means to do so. You must be trained in the area of knowledge to try and get a bonus like this.
Be a Self-Starter: I tend to be a very reactive DM. I don't force your characters to do things. I only tell you what happens as a result of your actions. This sometimes leaves players feeling unsure of what they should do next. I don't expect that to be a big problem with people from Ayenee, but if you do feel that way, think about the things you've learned in the past. Think about your goals, and if you still can't come up with a plan of action, then ask me, and I'll see what I can do about giving you a nudge. Otherwise, I won't give you direction, because I expect you to figure out what you are meant to do on your own. This probably won't be a big issue as we start out, because I've got a bit of prodding to do to get you going. But once things are in motion, you'll notice I will become less active in showing you what to do.
Running with the Big Dawgs: DON'T FUCK WITH DRAGONS. If you see a dragon, think long and hard about engaging it in combat. Most normal campaigns have dragons as medium- or high-powered creatures, but they can be defeated. In my campaigns, Dragons are not high-powered. They are stupidly-high-powered. Dragons are one step away from being demi-gods. They can still be beaten, but it is -not- easy. And they will fuck you up in the process. So, as a friend, I'm advising you, DO NOT FUCK WITH DRAGONS.
Sanity Loss: If you encounter something that makes you roll a Sanity Check, have your character act accordingly. Even if they succeed and lose no points, the situation should have been horrible enough to promote at least a reaction of disgust or shock. If they fail a roll or go insane, again, act accordingly. Don't be afraid to have your characters fall to the floor shrieking - play it out! I do reward for good RPing.
How do I play over a message board?
Check out the Forgotten Forge IC thread! We do a decent job over there and it serves a good example of Message Board d20. Please post the name of your character at the top of every post. Include HP and AC when in combat. This helps me keep track of you. Seperate your IC comments and actions from the OOC information such as rolls. You'll see some examples of this when I make an IC thread, and it will all fall into place.
Does everyone know each other already, or do we have to form up as a party?
Maybe, maybe not. This story will start in the seaside village of Ivydale and all of the player characters call it home. Whether they are natives or travelled there and decided to stay, this is their home and everyone more or less knows them, and they know pretty much everybody else. It isn't a big town.
Are we still playing in Ayenee? Whats different about it?
Yes! This is Ayenee! However, it is not free-form Ayenee. This is using the d20 rule system and thus assume that everything in Ayenee, for terms of this game, also uses this Rule system. I am God here, essentially, but I won't cross certain lines. I may use locations or characters invented by other Ayenee Role Players to ad familiarity of setting, but I won't mess with them much without permission.
This is essentially a homebrew campaign, but it is Ayenee. Thuswise, anything is possible. This means in game terms that almost any Feat listed in any d20 book (we'll go with any Fantasy related book at any rate) is applicable for use. Just remember that I need a source I can view and prior notice before you go out on any big limbs.
I am the Dungeon Master (DM). I control everything. I can even control your character, without your permission. However, unless its something vital to the plot... such as a wizard has taken over your body via mind-control, I will not control your character. Unless stated otherwise, you are in control of your character. You decide what he does, how he reacts, what he thinks about events, and everything else about him. I control everything else in the world. I control the NPCs, the animals, the weather, the Dieties, the bad-ass Dragons, the fleas living in your hair, The Sun, The Moon and everything that is not your character. The following are things that we may share control on. If you have a familiar, an animal companion, a pet, or beast of burden which you have gained control over, or an NPC that you have hired, you maintain some control over their actions, but I can take that control away at any time, or insert some new aspect into their personality. For example, if you command your familiar to attack something in combat, you can make the rolls and describe how it attacks, whether with a bite, or a claw, or whatever... and I won't interfere. And then, next round, you command your familliar to attack something else, but I intervene and say 'Your familiar does not seem to respond to your command.' or something like that.
I want to make a change to my character sheet. Is that ok?
Once you make your first post to the IC, your character sheet is locked in, and you cannot change it. Up until that point, you can make changes.
---
Can I get the players for my D&D game to post here for OOC purposes?
If you know what race and class you want to play, go ahead and post here to let us know what you've decided.
Vital Information:
How do I make a character sheet?
Go to http://www.thetangledweb.net/profiler/ and sign up for an account. They don't send you spam or anything, but they do send your password, so use a real email account when signing up. Then use that site to create a character sheet. Do NOT use the 3E Profiler Standard template. Use the d20 3.5 dnd Template. It has a lot of nice features, including Action Points. Here is a sample character sheet that you might want to look at: http://www.thetangledweb.net/profiler/view.php?id=593
Take note of the organization used in Feats/Special Abilities, Currency, and other areas. This might help you organize your sheet better. Once your character sheet is made, you may want to include a link to your character in your signature for easy reference. It helps me and you to get to your sheet and information quickly. See Lowthor's signature for an example of this.
Finally, please remember to make your character sheet public, so I can see it.
Where can I find information about the rules for D&D?
The best site I've found for D&D rules is at http://www.d20srd.org and it has all the information you need for a standard D&D campaign.
How will dice rolls be handled?
All rolls will be done through Invisiblecastle.com. You must include your characters name when making a roll, or it does not count. And I must know what name your character will have before you make any rolls, or they do not count. As I said, I am a stickler for rules, and I don't like cheaters. This makes sure that no one is even tempted to cheat.
How do I generate Stats?
I prefer Point buy. Everyone gets 38 points to buy stats with. Use Invisible Castle again when doing your point buy. I recommend you play around with their form for using pointbuy without using your chars name first, to make sure it looks how you want it before entering your chars name in.
How much money to I start with?
You have 3 options to choose from:
1. You can take the Starting Package associated with your class.
2. You can take the average starting gold for your class and buy carte blanche.
3. You can roll the starting gold for your class, but you must take the results, even if you get lower than average. There are no rerolls.
If you don't know the starting gold or package for your class, just ask here, and I'll be happy to help you out.
Do you have any special 'house' rules?
A few:
Sanity!
I am using a variant-variant Sanity system in this game. This is Ayenee, and it isn't always a dark, maddening place. In fact, the denizens of the dark walk common place in some areas. However, there is a deeper dark, a roveing madness that even Fiends know little of and shrink away from. What is it? Well, it's best not to know, but it might be encountered. It takes the form of personal horrors and greater things, unimaginable terrors from beyond the planes and shocks to the psyche and mental trauma.
The Variant.
You have a Sanity Score. This is your Wisdom x 5. Your maximum Sanity is 99 - your rank in the Knowledge (forbidden lore) skill. You don't have any points in that skill and you can't buy any, and it doesn't use any attribute.
Thuswise a character with a Wis of 15 has a Sanity of 75.
I will ask you to roll for Sanity if a particular situation is horrific in some way. You will roll a d100 and match it to your Current Sanity Score. If the roll is higher than your score, you fail, if it is lower, you succeed. Usually, a success will mean you lose none or fewer than normal points of sanity - a failure means you take the entire shock. Expect to Roleplay that out.
if you lose half of your Wisdom score in Sanity points in a single roll, you will go Temporarily Insane. I will decide randomly how long it lasts and the exact effects.
If you lose One-Fifth of your Current Sanity Points in an hour, you will go Indefinately Insane, which usually lasts for 1d6 game months and has longer-lasting effects, some of whih may never go away.
If your Sanity score hits 0, your mind begins to die. You will lose 1 sanity point a round until you hit -10 Sanity, in which case you go Permanently, blithering, huddled in a fetal position and slamming your head into a wall LOONY.
You have a Sanity Resistance on some things, and only some things. This represents the amount of sanity point loss you can ignore on a roll. It equals your Wisdom modifier. I'll let you know if you can use it in any instance.
Some things in Ayenee are just more commonplace than in our own world, and will not force a Sanity roll. For example, seeing a Vampire will not always incur a roll, but seeing your mother rise from cooking dinner and lunge at you, eyes bulging and fangs potruding, will.
Note: This is a horror game...sort of. You will know as things progress how it will turn, and your own actions will dictate the outcome and the directions it takes. So, essentially, your mind is in your own hands.
I'm not using Action Points in this game.
Knowledge Is Power: I've found that many DMs don't really mess with knowledge skills. I do. I like to suggest every character at least have 1 rank in at least 1 knowledge, unless you have a negative intelligence score. You will find that I give extra bonuses for especially good rolls on knowledge checks. For example, while fighting a goblin horde, if you roll a 20 on your knowledge check of religion, you will realize that goblins revere Maglubyt, and that their diety shuns signs of weakness. You begin taunting your opponents, saying how weak they are, and they become slightly intimidated by you, each taking a -1 to their attack rolls. Thats just an example. Now, this isn't a real important change, and you can totally ignore it if you want. But if you feel that knowledge checks should have a bigger role, you now have the means to do so. You must be trained in the area of knowledge to try and get a bonus like this.
Be a Self-Starter: I tend to be a very reactive DM. I don't force your characters to do things. I only tell you what happens as a result of your actions. This sometimes leaves players feeling unsure of what they should do next. I don't expect that to be a big problem with people from Ayenee, but if you do feel that way, think about the things you've learned in the past. Think about your goals, and if you still can't come up with a plan of action, then ask me, and I'll see what I can do about giving you a nudge. Otherwise, I won't give you direction, because I expect you to figure out what you are meant to do on your own. This probably won't be a big issue as we start out, because I've got a bit of prodding to do to get you going. But once things are in motion, you'll notice I will become less active in showing you what to do.
Running with the Big Dawgs: DON'T FUCK WITH DRAGONS. If you see a dragon, think long and hard about engaging it in combat. Most normal campaigns have dragons as medium- or high-powered creatures, but they can be defeated. In my campaigns, Dragons are not high-powered. They are stupidly-high-powered. Dragons are one step away from being demi-gods. They can still be beaten, but it is -not- easy. And they will fuck you up in the process. So, as a friend, I'm advising you, DO NOT FUCK WITH DRAGONS.
Sanity Loss: If you encounter something that makes you roll a Sanity Check, have your character act accordingly. Even if they succeed and lose no points, the situation should have been horrible enough to promote at least a reaction of disgust or shock. If they fail a roll or go insane, again, act accordingly. Don't be afraid to have your characters fall to the floor shrieking - play it out! I do reward for good RPing.
How do I play over a message board?
Check out the Forgotten Forge IC thread! We do a decent job over there and it serves a good example of Message Board d20. Please post the name of your character at the top of every post. Include HP and AC when in combat. This helps me keep track of you. Seperate your IC comments and actions from the OOC information such as rolls. You'll see some examples of this when I make an IC thread, and it will all fall into place.
Does everyone know each other already, or do we have to form up as a party?
Maybe, maybe not. This story will start in the seaside village of Ivydale and all of the player characters call it home. Whether they are natives or travelled there and decided to stay, this is their home and everyone more or less knows them, and they know pretty much everybody else. It isn't a big town.
Are we still playing in Ayenee? Whats different about it?
Yes! This is Ayenee! However, it is not free-form Ayenee. This is using the d20 rule system and thus assume that everything in Ayenee, for terms of this game, also uses this Rule system. I am God here, essentially, but I won't cross certain lines. I may use locations or characters invented by other Ayenee Role Players to ad familiarity of setting, but I won't mess with them much without permission.
This is essentially a homebrew campaign, but it is Ayenee. Thuswise, anything is possible. This means in game terms that almost any Feat listed in any d20 book (we'll go with any Fantasy related book at any rate) is applicable for use. Just remember that I need a source I can view and prior notice before you go out on any big limbs.
I am the Dungeon Master (DM). I control everything. I can even control your character, without your permission. However, unless its something vital to the plot... such as a wizard has taken over your body via mind-control, I will not control your character. Unless stated otherwise, you are in control of your character. You decide what he does, how he reacts, what he thinks about events, and everything else about him. I control everything else in the world. I control the NPCs, the animals, the weather, the Dieties, the bad-ass Dragons, the fleas living in your hair, The Sun, The Moon and everything that is not your character. The following are things that we may share control on. If you have a familiar, an animal companion, a pet, or beast of burden which you have gained control over, or an NPC that you have hired, you maintain some control over their actions, but I can take that control away at any time, or insert some new aspect into their personality. For example, if you command your familiar to attack something in combat, you can make the rolls and describe how it attacks, whether with a bite, or a claw, or whatever... and I won't interfere. And then, next round, you command your familliar to attack something else, but I intervene and say 'Your familiar does not seem to respond to your command.' or something like that.
I want to make a change to my character sheet. Is that ok?
Once you make your first post to the IC, your character sheet is locked in, and you cannot change it. Up until that point, you can make changes.