Katsujirou
The Street Samurai
Image by Keun Chul (keun-chul.deviantart.com). Edited by Brendan Kussman.
Name: Sid Gantry
Age: 30
Race: Human
Class: Ranger
Profession: Witch Hunter
Nature/Alignment: Lawful Neutral
Demeanor: Quiet and contemplative. Never sleeps.
Attributes
1.) Physical
Strength: 3/5
Dexterity: 4/5
Stamina: 3/5
2.) Social
Charisma: 2/5
Manipulation: 4/5
Appearance: 2/5
3.) Mental
Perception: 4/5
Intelligence: 4/5
Wits: 3/5
Abilities
1.) Talents
Alertness: 5/5
Athletics: 3/5
Brawl: 4/5
Dodge: 4/5
Empathy: 2/5
Expression: 2/5
Intimidation: 4/5
Leadership: 2/5
Streetwise: 3/5
Subterfuge: 2/5
2.) Skills
Animal Ken: 0/5
Crafts: 1/5
Drive: 5/5
Etiquette: 3/5
Firearms: 2/5
Melee: 4/5
Performance: 1/5
Security: 5/5
Stealth: 3/5
Survival: 4/5
Tracking: 4/5
Thieving: 1/5
Trapping: 3/5
3.) Knowledge
Academics: 1/5
Computer: 0/5
Finance: 0/5
Investigation: 4/5
Law: 1/5
Linguistics: 1/5
Medicine: 1/5
Occult: 5/5
Politics: 1/5
Science: 3/5
4.) Powers
Superhuman: 0/5
Elemental: 0/5
Psionic: 0/5
Psychic: 0/5
Planar: 0/5
Astral: 0/5
Abjuration: 0/5
Alteration: 0/5
Conjuration and Summoning: 0/5
Enchantment and Charm: 0/5
Divination: 0/5
Invocation and Evocation: 0/5
Necromancy: 0/5
Advantages
1.) Backgrounds
Witch Hunter Training: 5/5
Battlefield Experience: 4/5
Assassination: 4/5
Bodyguarding: 4/5
2.) Disciplines
Swordsmanship: 4/5
Fist Fighting: 3/5
Archery: 3/5
Interrogation: 4/5
3.) Virtues
Conscience and Conviction: 2/5
Self-Control and Instinct: 4/5
Courage: 4/5
Willpower: 4/5
Special Qualities
Frightful Presence: Sid is a rather menacing person. Aside from his face being horribly scarred by Wizard’s Fire, his With Hunter training has made him a frightening adversary against any Magic user.
Combat
Swordplay: Sid is well trained in the use of his canon, but he is also a fair long-ranged combatant. He prefers to get in close so he can slip a Witch Collar on magic users, thereby nullifying their abilities.
Grappling: Sid is an excellent grappler and can disarm nearly any held opponent. Once he has an opponent in his hands, it is only a matter of time until they submit to the pain he can create.
Dagger Throwing: Sid carries an 8†dagger with him that he can throw a range of 15’ causing light to critical wounds.
Items
Clothing:Leather riding pants, leather riding boots (Enchanted: make no sound)
Weapons: The Canon (Enchanted 36†scimitar: causes wounds that will not heal naturally and worsen when applied with healing magics, balms, or enchantments), 8†dagger (can be thrown 15’).
Armor: The Sluissrad (Enchanted hard leather & steel armor: Complete invulnerability from contact, heat and cold spells; 50% protection from electric spells; negates infravision; normal protection against melee attacks), Sluissrad Hood (Enchanted leather armor: prevents intrusive psionic or psychic attacks on the mind of the wearer; negates infravision.)
Other: Bag of rations, burn balm, 20’ length of rope, bandolier, and Witch Collar (Enchanted collar: nullifies all special abilities (magical, astral, planar, elemental, super power, psionic, etc.) of the wearer. Can only be removed by a Witch Hunter.)
Note: This character sheet drawn from Vampire: The Masquerade, and is a free sheet for any to use.