Character Sheets - The Blackcoats

Katsujirou

The Street Samurai
SidGantry.jpg

Image by Keun Chul (keun-chul.deviantart.com). Edited by Brendan Kussman.


Name: Sid Gantry
Age: 30
Race: Human
Class: Ranger
Profession: Witch Hunter
Nature/Alignment: Lawful Neutral
Demeanor: Quiet and contemplative. Never sleeps.

Attributes

1.) Physical

Strength: 3/5
Dexterity: 4/5
Stamina: 3/5

2.) Social

Charisma: 2/5
Manipulation: 4/5
Appearance: 2/5

3.) Mental

Perception: 4/5
Intelligence: 4/5
Wits: 3/5

Abilities


1.) Talents

Alertness: 5/5
Athletics: 3/5
Brawl: 4/5
Dodge: 4/5
Empathy: 2/5
Expression: 2/5
Intimidation: 4/5
Leadership: 2/5
Streetwise: 3/5
Subterfuge: 2/5

2.) Skills

Animal Ken: 0/5
Crafts: 1/5
Drive: 5/5
Etiquette: 3/5
Firearms: 2/5
Melee: 4/5
Performance: 1/5
Security: 5/5
Stealth: 3/5
Survival: 4/5
Tracking: 4/5
Thieving: 1/5
Trapping: 3/5

3.) Knowledge

Academics: 1/5
Computer: 0/5
Finance: 0/5
Investigation: 4/5
Law: 1/5
Linguistics: 1/5
Medicine: 1/5
Occult: 5/5
Politics: 1/5
Science: 3/5

4.) Powers

Superhuman: 0/5
Elemental: 0/5
Psionic: 0/5
Psychic: 0/5
Planar: 0/5
Astral: 0/5
Abjuration: 0/5
Alteration: 0/5
Conjuration and Summoning: 0/5
Enchantment and Charm: 0/5
Divination: 0/5
Invocation and Evocation: 0/5
Necromancy: 0/5

Advantages


1.) Backgrounds

Witch Hunter Training: 5/5
Battlefield Experience: 4/5
Assassination: 4/5
Bodyguarding: 4/5

2.) Disciplines

Swordsmanship: 4/5
Fist Fighting: 3/5
Archery: 3/5
Interrogation: 4/5

3.) Virtues

Conscience and Conviction: 2/5
Self-Control and Instinct: 4/5
Courage: 4/5
Willpower: 4/5

Special Qualities
Frightful Presence: Sid is a rather menacing person. Aside from his face being horribly scarred by Wizard’s Fire, his With Hunter training has made him a frightening adversary against any Magic user.

Combat
Swordplay: Sid is well trained in the use of his canon, but he is also a fair long-ranged combatant. He prefers to get in close so he can slip a Witch Collar on magic users, thereby nullifying their abilities.
Grappling: Sid is an excellent grappler and can disarm nearly any held opponent. Once he has an opponent in his hands, it is only a matter of time until they submit to the pain he can create.
Dagger Throwing: Sid carries an 8†dagger with him that he can throw a range of 15’ causing light to critical wounds.

Items
Clothing:Leather riding pants, leather riding boots (Enchanted: make no sound)
Weapons: The Canon (Enchanted 36†scimitar: causes wounds that will not heal naturally and worsen when applied with healing magics, balms, or enchantments), 8†dagger (can be thrown 15’).
Armor: The Sluissrad (Enchanted hard leather & steel armor: Complete invulnerability from contact, heat and cold spells; 50% protection from electric spells; negates infravision; normal protection against melee attacks), Sluissrad Hood (Enchanted leather armor: prevents intrusive psionic or psychic attacks on the mind of the wearer; negates infravision.)
Other: Bag of rations, burn balm, 20’ length of rope, bandolier, and Witch Collar (Enchanted collar: nullifies all special abilities (magical, astral, planar, elemental, super power, psionic, etc.) of the wearer. Can only be removed by a Witch Hunter.)

Note: This character sheet drawn from Vampire: The Masquerade, and is a free sheet for any to use.
 
agot_wolf_stalwart.jpg

Image created by Henning Ludvigsen





Name: Tobias Rogoff
Age: 27
Race: Human
Class: Barbarian
Profession: Captain of the Black Cloaks
Nature/Alignment: Lawful Neutral
Demeanor: Proud, authoritative,

Attributes

1.) Physical
Strength: 5/5
Dexterity: 3/5
Stamina: 4/5

2.) Social
Charisma: 2/5
Manipulation: 2/5
Appearance: 4/5

3.) Mental
Perception: 4/5
Intelligence: 3/5
Wits: 4/5

Abilities

1.) Talents
Alertness: 3/5
Athletics: 3/5
Brawl: 5/5
Dodge: 3/5
Empathy: 1/5
Expression: 1/5
Intimidation: 4/5
Leadership: 4/5
Streetwise: 4/5
Subterfuge: 2/5

2.) Skills
Animal Ken: 0/5
Crafts: 2/5
Drive: 5/5
Etiquette: 2/5
Firearms: 2/5
Melee: 4/5
Performance: 1/5
Security: 5/5
Stealth: 1/5
Survival: 4/5
Tracking: 2/5
Thieving: 1/5
Trapping: 3/5

3.) Knowledge
Academics: 2/5
Computer: 0/5
Finance: 0/5
Investigation: 4/5
Law: 1/5
Linguistics: 1/5
Medicine: 1/5
Occult: 2/5
Politics: 1/5
Science: 2/5

4.) Powers
Superhuman: 0/5
Elemental: 0/5
Psionic: 0/5
Psychic: 0/5
Planar: 0/5
Astral: 0/5
Abjuration: 0/5
Alteration: 0/5
Conjuration and Summoning: 0/5
Enchantment and Charm: 0/5
Divination: 0/5
Invocation and Evocation: 0/5
Necromancy: 0/5

Advantages

1.) Backgrounds
Soldier Training: 5/5
Battlefield Experience: 4/5
Ambush: 3/5
Bodyguarding: 4/5

2.) Disciplines
Maces: 4/5
Fist Fighting: 4/5
Weapon Crafting- 2/5
Interrogation: 5/5

3.) Virtues
Conscience and Conviction: 2/5
Self-Control and Instinct: 3/5
Courage: 4/5
Willpower: 4/5

Special Qualities
Enhanced Strength- His training as a barbarian makes Tobias stronger then the average warrior, allowing him to do feats of strength that leave his soldiers in awe of their captain.

Combat
Bludegons- Tobias is an expert with his pair of maces, able to dual wield with as much dexterity and stamina as those who wield a single weapon.
Bare Handed- Tobias is able to fight bare handed against an opponent with a weapon because of his strength, he can easily snap the bones of a mans arm with one, efficient flick of his wrist.
Mace Throwing: Tobias is able to throw his maces accurately enough to hit only a general area of the body, from a range of 20 feet, causing medium to critical wounds because of the weight of his maces.

Items
Clothing: Chain mail that he wears under his armor, and when not in full armor, a pair of loose fitting black pants, riding boots, and a lightweight cotton shirt that shows off his toned chest and arms.
Armor: Mythril plated armor- Durable, lightweight armor that provides Tobias with plenty of protection but also allows him more freedom of movement then regular steel plated armor.
Other: Bag of rations, tools for weapon repair, a horn that calls his soldiers into formation, that can be heard at a range of a mile.
 
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Jon_Snow_by_JenZee.jpg

Picture by JenZee

Name: Jayce Calder
Age: 24
Race: Human
Class: Ranger
Profession: Colonel of the Blackcloaks
Nature/Alignment: Lawful Neutral
Demeanor: Calm, Cold, Arrogant

Attributes

1.) Physical
Strength: 3/5
Dexterity: 4/5
Stamina: 5/5

2.) Social
Charisma: 4/5
Manipulation: 3/5
Appearance: 5/5

3.) Mental
Perception: 4/5
Intelligence: 4/5
Wits: 4/5

Abilities

1.) Talents
Alertness: 3/5
Athletics: 4/5
Brawl: 2/5
Dodge: 4/5
Empathy: 1/5
Expression: 2/5
Intimidation: 4/5
Leadership: 5/5
Streetwise: 4/5
Subterfuge: 4/5

2.) Skills
Animal Ken: 0/5
Crafts: 3/5
Drive: 4/5
Etiquette: 5/5
Firearms: 4/5
Melee: 4/5
Performance: 3/5
Security: 4/5
Stealth: 4/5
Survival: 3/5
Tracking: 4/5
Thieving: 3/5
Trapping: 3/5

3.) Knowledge
Academics: 4/5
Computer: 0/5
Finance: 0/5
Investigation: 4/5
Law: 3/5
Linguistics: 4/5
Medicine: 3/5
Occult: 3/5
Politics: 4/5
Science: 3/5

4.) Powers
Superhuman: 0/5
Elemental: 0/5
Psionic: 0/5
Psychic: 0/5
Planar: 0/5
Astral: 0/5
Abjuration: 0/5
Alteration: 0/5
Conjuration and Summoning: 0/5
Enchantment and Charm: 0/5
Divination: 0/5
Invocation and Evocation: 0/5
Necromancy: 0/5

Advantages

1.) Backgrounds
Soldier Training: 5/5
Battlefield Experience: 4/5
Ambush: 4/5
Bodyguarding: 3/5

2.) Disciplines
Swordsmanship: 5/5
Fist Fighting: 2/5
Archery: 4/5
Interrogation: 3/5

3.) Virtues
Conscience and Conviction: 1/5
Self-Control and Instinct: 4/5
Courage: 4/5
Willpower: 4/5

Special Qualities
Intimidation: Although he is not extraordinarily large in stature Jayce is capable of intimidating people rather easily, be it with a simple look or with his intellect.

Combat
Dual Swordplay: Jayce is skilled in two handed weapon fighting and is one of the best swordsmen the Blackcloaks have to offer.
Mind Games: Jayce is known for psyching his opponent out during battle.
Parry: Jayce is one of the best swordsmen in the blackcloaks and is capable of parrying, as well as stealing his opponents blade.
Saber Throwing: Jayce is capable of throwing his saber and piercing a nearby opponent. It has a range of up to 12 feet. .

Items
Clothing: Dark green tunic, black leather riding pants, black leather riding boots, Long black cloak with knots of the colonel sewn onto the shoulder.

Armor: Hard boiled black leather chest plate, mythril chain mail worn beneath. Durable and extremely light this armor allows him as much mobility as possible while offering as much protection as possible as well. Shoulder guard made of enchanted steal grants strong resistance to most spells. 20% damage reduction on all elemental spells.

Other: Bag of rations, 20’ length of rope, Sraisga (ring with a special stone. The stone corresponds to the collar of the tainted one wearing it and allows the user to use his capture’s magic to inflict pain, pleasure, or merely control the tainted one. Note* It has no effect if the Witch Collar is on and suppressing the user’s magic.)
 
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