Crafting the World

Zeth

New Member
Okay I managed to dig up the DnD books. Just one problem. I WANT A DIFFERENT setting. >.> <.<

I am torn between two settings.

1. Age of discovery-Picture when Europe started exploring the Americas. Except instead of indeans Humans stumbled on other races like orcs anbd elves. Match lock weapons and sword play like pirates of the carribean. Any sort of system for this age?

2. Modern Day d20 with magic. I'm sure there is something around. I'll do some digging.

Any input or advise would be helpful and appreciated.
 
I meant to reply to this, sorry.

For 1. I'm not sure. There'll be a system out there though, maybe even D20. Have you tried the forums on the Wizards of the Coast website.

For 2. You want D20 Modern, which I think has magic supplements available fot it. I could be wrong though.
 
I was going to replace werewolves with Balverines and Vampires with Aswang. Wonder if that would work.
 
Actually, the typical D&D game fits in to your first scenario quite well. You can always create your own land. The major difference between your era and the archetypical mideival setting is the advancement of sailing methods and use of gunpowder. the D&D book Stormwrack tells you everything you could ever want to know about how to impliment sailing vessels into your world in a very detailed way. A pirate-based campaign could be hand crafted from the detail in that book.

The other thing is gunpowder. Your flintlock guns are basically Exotic Ranged weapons, critical of x2 range of 20, and 1d8 damage. They would use standard sling bullets for ammunition. They would have a full-round reload action.

Note that I just pulled all of that out of the air, from what I would expect. The musket does exist somewhere in a D&D book. I just don't know where. Give me some time and I can find it for you later today.
 
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