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ayenee:character:addison_thomas [2018/10/17 16:16] – [Engineering] burgmond45 | ayenee:character:addison_thomas [2019/01/21 21:05] (current) – [Alchemy] burgmond45 | ||
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What could Thomas Addison even do now? Where can he go? | What could Thomas Addison even do now? Where can he go? | ||
- | It was in his darkest hour, his freshly fractured | + | It was in his darkest hour, his own inner parasite manifested and invaded his mind. It proposed |
- | That alter ego was Juryrig, a persona born from the chaos and pointless cruelty of Thomas' | + | "Hey buddy-o, since you are in a jam and I have a un-jam-tastic plan, how about I take the wheel for a while, and you sit in the back to get yourself sorted out?" |
- | Thomas agreed. | + | Thomas agreed, losing himself fully to the the parasite, letting Juryrig manifest. |
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==== Alchemy ===== | ==== Alchemy ===== | ||
- | Equivalent exchange is pretty much the only rule in alchemy, for as long as costs are about equal to each other, then you could just make whatever you like. Juryrig uses this magical science as a basis for his contraptions, | + | Equivalent exchange is pretty much the only rule in alchemy, for as long as costs are about equal to each other, then you could just make whatever you like. Juryrig uses this magical science as a basis for his contraptions, |
* // | * // | ||
* //Poison//- They are just like a potion, just a bit deadlier upon digestion/ | * //Poison//- They are just like a potion, just a bit deadlier upon digestion/ | ||
* //Material Transmutation// | * //Material Transmutation// | ||
- | * // | + | * // |
==== Engineering ==== | ==== Engineering ==== | ||
A really handy skill that Juryrig had practiced for years, ever since he was a kid. He fix plating, come up with designs, and also cause havoc. It is true that his contraptions aren't stable a lot of the time, but the ones he does use are invaluable. Unless stated, these creations also take time to make, more time than battles can allow. | A really handy skill that Juryrig had practiced for years, ever since he was a kid. He fix plating, come up with designs, and also cause havoc. It is true that his contraptions aren't stable a lot of the time, but the ones he does use are invaluable. Unless stated, these creations also take time to make, more time than battles can allow. | ||
* //Munch Cannon Turret// - It is a deployable projectile " | * //Munch Cannon Turret// - It is a deployable projectile " | ||
- | * //Boy Scout// - A deployable box that can unpack into a robot that is literally separated into four parts: Arcane Fluid Centrifuge and Dispenser Module, Solid Fabrication and Weaponized Ejaculation Module, the Floaty Floaty McGuffin Emitter, and the Head/User Interface. | + | * //Boy Scout// - A deployable box that can unpack into a robot that is literally separated into four parts: Arcane Fluid Centrifuge and Dispenser Module, Solid Fabrication and Weaponized Ejaculation Module, the Floaty Floaty McGuffin Emitter, and the Head/User Interface. The AFCD creates liquids, gases, and plasmas of various magical properties. Liquids are the most stable fluid, able to be stored in containers and have a good shelf life, yet have to be injested in order to activate their effect. Gases can spread all over, giving effects to everyone, and all it is needed to gain their effects is to breath, however the duration of the effects are shorter that liquids. Plasmas are very aggressive, able to be shot out the farthest and bestowing their effects onto a target instantly, although it causes the skin to fry and the effects are half a minute long at best, and brief at worst. The SFWEM can collect solid material, break it apart to a atomic level, and reconfigure it into whatever it likes. However, it cannot make it if it doesn' |
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- | The AFCD creates liquids, gases, and plasmas of various magical properties. Liquids are the most stable fluid, able to be stored in containers and have a good shelf life, yet have to be injested in order to activate their effect. Gases can spread all over, giving effects to everyone, and all it is needed to gain their effects is to breath, however the duration of the effects are shorter that liquids. | + | |
- | Plasmas are very aggressive, able to be shot out the farthest and bestowing their effects onto a target instantly, although it causes the skin to fry and the effects are half a minute long at best, and brief at worst. | + | |
- | + | ||
- | The SFWEM can collect solid material, break it apart to a atomic level, and reconfigure it into whatever it likes. However, it cannot make it if it doesn' | + | |
- | + | ||
- | The FFMG is what allows all the modules to float and be in sync, giving it its Pixy-esque appearance. | + | |
- | + | ||
- | The H/UI is the brain of the Boy Scout. It has a cylindrical head that is tapered, has a user interface screen in the middle, and its small photoreceptor that huddles close to the lower left corner of the screen. Within it, holds all of the data Juryrig collected on its travels; from alchemical circles to molecular composition and everything in between. | + | |
- | + | ||
- | (Note, this robot is rumored to have a serious case of necrophilia...) | + | |
* // | * // |