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ayenee:character:addison_thomas [2018/10/17 16:16] – [Engineering] burgmond45ayenee:character:addison_thomas [2019/01/21 21:05] (current) – [Alchemy] burgmond45
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 What could Thomas Addison even do now? Where can he go? What could Thomas Addison even do now? Where can he go?
  
-It was in his darkest hour, his freshly fractured mind conjured an alter egoAn alter ego that would help Thomas cope and move past the tragedy, a new voice that would help him off his knees and off into the world. It may be a embodiment of chaos, but this alternate personality was Thomas's only hope left in life.+It was in his darkest hour, his own inner parasite manifested and invaded his mind. It proposed that would help Thomas cope and move past the tragedy, a new voice that would help him off his knees and off into the world. It may have scared Tom, but what choice did the alchemist have, when there didn't appear to be anything for him anymore?
  
-That alter ego was Juryrig, a persona born from the chaos and pointless cruelty of Thomas's life. Juryrig proposed to Thomas a plan: "Hey buddy-o, since you are in a jam and I have a un-jam-tastic plan, how about I take the wheel for a while, and you sit in the back to get yourself sorted out?"+"Hey buddy-o, since you are in a jam and I have a un-jam-tastic plan, how about I take the wheel for a while, and you sit in the back to get yourself sorted out?"
  
-Thomas agreed.+Thomas agreed, losing himself fully to the the parasite, letting Juryrig manifest.
  
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 ==== Alchemy ===== ==== Alchemy =====
-Equivalent exchange is pretty much the only rule in alchemy, for as long as costs are about equal to each other, then you could just make whatever you like. Juryrig uses this magical science as a basis for his contraptions, as well as the potions he brews on occasion. It gives access to the following:+Equivalent exchange is pretty much the only rule in alchemy, for as long as costs are about equal to each other, then you could just make whatever you like. Juryrig uses this magical science as a basis for his contraptions, as well as the potions he brews on occasion, and even in how it functions as a parasite:
   * //Potions//- Their medical uses are varied; some offer resistances to disease, some enhance eyesight, others gift limited regeneration. All of the effects, even as he improves the duration, can't go past twenty four hours.   * //Potions//- Their medical uses are varied; some offer resistances to disease, some enhance eyesight, others gift limited regeneration. All of the effects, even as he improves the duration, can't go past twenty four hours.
   * //Poison//- They are just like a potion, just a bit deadlier upon digestion/inhalation/contact.   * //Poison//- They are just like a potion, just a bit deadlier upon digestion/inhalation/contact.
   * //Material Transmutation//- Using a portable alchemy lab, or a Alchemical Ritual, Juryrig can transmute materials based on their "cost".   * //Material Transmutation//- Using a portable alchemy lab, or a Alchemical Ritual, Juryrig can transmute materials based on their "cost".
-  * //Alchemical Body Enhancements//- Over the yearsJuryrig has made leaps in his studiesand unlocked the key to modifying his body alchemically to give it permanent boostsEven though his body became stronger and more durableJuryrig was unable to progress further due to certain hardcaps. +  * //Alchemical Panacea-based Symbiote//- The purpose of this self-aware symbiote is simple: reprogram bacteriavirusesother parasites, bad eukaryotic cells into agents that can work with the host rather than against it, with purely electronic nanobots being an exception to this conversion abilityFleshy tendrils, infectious touch, disease/poison immunity, increased strength and staminaare some examples of what this can do for its host.
 ==== Engineering ==== ==== Engineering ====
 A really handy skill that Juryrig had practiced for years, ever since he was a kid. He fix plating, come up with designs, and also cause havoc. It is true that his contraptions aren't stable a lot of the time, but the ones he does use are invaluable. Unless stated, these creations also take time to make, more time than battles can allow. A really handy skill that Juryrig had practiced for years, ever since he was a kid. He fix plating, come up with designs, and also cause havoc. It is true that his contraptions aren't stable a lot of the time, but the ones he does use are invaluable. Unless stated, these creations also take time to make, more time than battles can allow.
   * //Munch Cannon Turret// - It is a deployable projectile "cannon" that takes a bite into whatever is nearby, repeatedly compresses the material into a condensed oval projectile, then fires it at a speed of 60m/s. Due to the unique ammunition process, its damage and fire rate can vary on how much it consumes, thus makes it ideal for damaging bigger targets. While it can shoot projectiles at far distances, its accuracy issues against smaller targets limits the range to 30m. It looks like a mechanical venus flytrap.   * //Munch Cannon Turret// - It is a deployable projectile "cannon" that takes a bite into whatever is nearby, repeatedly compresses the material into a condensed oval projectile, then fires it at a speed of 60m/s. Due to the unique ammunition process, its damage and fire rate can vary on how much it consumes, thus makes it ideal for damaging bigger targets. While it can shoot projectiles at far distances, its accuracy issues against smaller targets limits the range to 30m. It looks like a mechanical venus flytrap.
-  * //Boy Scout// - A deployable box that can unpack into a robot that is literally separated into four parts: Arcane Fluid Centrifuge and Dispenser Module, Solid Fabrication and Weaponized Ejaculation Module, the Floaty Floaty McGuffin Emitter, and the Head/User Interface. +  * //Boy Scout// - A deployable box that can unpack into a robot that is literally separated into four parts: Arcane Fluid Centrifuge and Dispenser Module, Solid Fabrication and Weaponized Ejaculation Module, the Floaty Floaty McGuffin Emitter, and the Head/User Interface. The AFCD creates liquids, gases, and plasmas of various magical properties. Liquids are the most stable fluid, able to be stored in containers and have a good shelf life, yet have to be injested in order to activate their effect. Gases can spread all over, giving effects to everyone, and all it is needed to gain their effects is to breath, however the duration of the effects are shorter that liquids. Plasmas are very aggressive, able to be shot out the farthest and bestowing their effects onto a target instantly, although it causes the skin to fry and the effects are half a minute long at best, and brief at worst. The SFWEM can collect solid material, break it apart to a atomic level, and reconfigure it into whatever it likes. However, it cannot make it if it doesn't know what it is down to the minute detail, and it has to be small enough to fit the alchemy cavity within the module (its dimensions are 1.75ft long, and 9in wide). It also doubles as a rail gun. The FFMG is what allows all the modules to float and be in sync, giving it its Pixy-esque appearance. The H/UI is the brain of the Boy Scout. It has a cylindrical head that is tapered, has a user interface screen in the middle, and its small photoreceptor that huddles close to the lower left corner of the screen. Within it, holds all of the data Juryrig collected on its travels; from alchemical circles to molecular composition and everything in between. (Note, this robot is rumored to have a serious case of necrophilia...)
- +
-The AFCD creates liquids, gases, and plasmas of various magical properties. Liquids are the most stable fluid, able to be stored in containers and have a good shelf life, yet have to be injested in order to activate their effect. Gases can spread all over, giving effects to everyone, and all it is needed to gain their effects is to breath, however the duration of the effects are shorter that liquids. +
-Plasmas are very aggressive, able to be shot out the farthest and bestowing their effects onto a target instantly, although it causes the skin to fry and the effects are half a minute long at best, and brief at worst. +
- +
-The SFWEM can collect solid material, break it apart to a atomic level, and reconfigure it into whatever it likes. However, it cannot make it if it doesn't know what it is down to the minute detail, and it has to be small enough to fit the alchemy cavity within the module (its dimensions are 1.75ft long, and 9in wide). It also doubles as a rail gun. +
- +
-The FFMG is what allows all the modules to float and be in sync, giving it its Pixy-esque appearance. +
- +
-The H/UI is the brain of the Boy Scout. It has a cylindrical head that is tapered, has a user interface screen in the middle, and its small photoreceptor that huddles close to the lower left corner of the screen. Within it, holds all of the data Juryrig collected on its travels; from alchemical circles to molecular composition and everything in between. +
- +
-(Note, this robot is rumored to have a serious case of necrophilia...)+
  
   * //Alchemical Bear Trap// - A bear trap covered in juices, usually poison, andcan be rigged to explode after a delay. Unlike any other creation, this is something that Juryrig can make on the fly.   * //Alchemical Bear Trap// - A bear trap covered in juices, usually poison, andcan be rigged to explode after a delay. Unlike any other creation, this is something that Juryrig can make on the fly.
ayenee/character/addison_thomas.1539818207.txt.gz · Last modified: 2018/10/17 16:16 by burgmond45