Vargas Argyris

Vargas is a PC played by Dadragon6 within the Arcadia Complex.

Vargas Argyris
Gender:	Male
Race:	Human
Age:	30
Faction:	Vigali Syndicate
Occupation:	Informant, ex-soldier
Nickname:	V

Physical Appearance

Vargas stands at a total of 5' 10“, or about 178 cm in the more widely accepted metric system. He has a mildly tanned skin as a result of spending so many years living in an arid climate, eyes the color of amber, and short wavy hair dyed a sandy blonde (though naturally dark gray). Thanks to military training regimen, Vargas is physically fit, as is the standard for any soldier.

Much preferring practicality over fashion, Vargas' usual attire consists of a mix and match of different pieces of clothing and equipment. The hood of his desert scarf often covers his head to both provide him concealment and protection from sunlight, but when not in use it can be found hanging loose from the back of his neck alongside his goggles on the opposite side. His beige travel poncho drapes to his left side, covering both his left arm and the holster on his hip where Vargas keeps his revolver. Underneath the poncho, he wears a bandolier on top of his old military-grade ballistic vest, and as a final layer of clothing he wears a loose-sleeved white shirt. On his left arm is a prototype cloaking device strapped to use as a bracer. Further down, Vargas' choice of trousers are a pair of plain brown cargo pants, tucked into his gum rubber boots; all of this gives him a distinct “desert wanderer” look.

Personality

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Items

Revolver: holds six rounds per cylinder. Modified to fire focused energy blasts—these can shock organic beings and disable light machinery. The cylinder itself is a generator which transforms kinetic energy into electrical energy, and thus the reloading process is done through spinning the cylinder to generate enough charge to be used as ammunition.

Sniper rifle (silenced): holds ten rounds per magazine. Modified to accept general anesthetic darts as ammunition in addition to HEIAP shells.

Grenades (EMP, stun, smoke): two of each stored on his bandolier.

Goggles: can switch between night vision and infrared settings.

Cloaking device: strapped to his left arm as a bracer. User becomes transparent when active. Functions through use of a light refraction field, controlling the electromagnetic radiation around the user to shield them from view.

Portable chess set: Keith can often be seen staring blankly into space while playing chess, as if reminiscing about something.

A hollow, defunct Overseer's skull. Obtained within Alipier Observatory during Episode 2: Union.

A small bag of blue dust, smelling of ozone and possessing electric properties. Vacuumed from the floor of the Oakland Heavy Wayfarer during Episode 3: Defile.

Four laser diodes of Arcadian make, possibly still functional. Extracted from an underground mining rig during Episode 3: Defile.

Skills

Unarmed combat: military training regimen does wonders for your physique - and it's especially useful when it comes to hand-to-hand combat. Keith is able to effectively disarm and subdue an opponent at close range, and knock their lights out if necessary.

Marksmanship: it does wonders for your aim, too! Keith is a gunslinging expert with his revolver, and can accurately hit targets with his sniper rifle up to two thousand meters away. Unfortunately, the effective range of his rifle is severely diminished due to the type of ammo he regularly uses - darts.

Stealth: once his uncle's pride, now a runaway. In contrast to his lack of proficiency at it while acting with his squad, Keith learned the art of stealth due pure necessity of avoiding the authorities after him. His gum rubber boots assist in muffling his footsteps, while his cloaking device turns him transparent - though the distortion of light caused by this can be noticed by the more perceptive individuals.

OOC Notes

Speech is represented by the color code .

This page was originally created by Candle on Sat 31-07-21.