This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
ayenee:items:echyllis [2019/12/05 20:38] – Added an Image pancakei | ayenee:items:echyllis [2019/12/05 22:11] – pancakei | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Echyllis ====== | ====== Echyllis ====== | ||
- | // | + | // |
Due to its retroactive nature, it is not meant to be applied to or | Due to its retroactive nature, it is not meant to be applied to or | ||
overwrite any preexisting elements of the entire Ayenee setting.// | overwrite any preexisting elements of the entire Ayenee setting.// | ||
Line 40: | Line 40: | ||
===== Usage ===== | ===== Usage ===== | ||
- | Echyllis has multiple uses, with the three largest being its use as a channeled | + | Echyllis has multiple uses, such as its use as a channeled |
==== Channeling ==== | ==== Channeling ==== | ||
+ | Channeling (also called Echyllis Manipulation) is the art of collecting and condensing vaporous Echyllis into a more usable formation, such as energized particles or a hardened crystal. The act can be completed by a strong, compatible mind, or an equally strong set of machinery. Be wary that the power draw from either can easily drain the manipulator. | ||
=== Natural === | === Natural === | ||
+ | Natural channeling involves compressing Echyllis using the strengths of ones mental physique alone. The power is extraordinarily difficult for a normal human to achieve, requiring elongated exposure to the material with a rigorous training regime to even begin. The Arcadians and Nepherians were capable of channeling Echyllis naturally and easily due to their evolution within saturated dimensions, and the a weaker compatibility with the material can be found even in their thin-blooded offspring. The strong end of natural manipulators are referred to as Syllics. | ||
+ | |||
+ | Complicated or continuous channeling of Echyllis can easily wear on the mind and body of the manipulator, | ||
=== Artificial === | === Artificial === | ||
+ | Artificial channeling is the compression of Echyllis particles through machinery. The exact kind of machinery can vary depending on the application, | ||
+ | |||
+ | As with natural channeling, artificial channeling requires a high power draw that becomes harder to maintain the more precise an operation is requested. | ||
==== Energy Source ==== | ==== Energy Source ==== | ||
- | ==== Dimensional | + | Hardened Echyllis crystals may be used as an energy source when placed inside a fuse case with proper adapters for the machinery at hand. On its own, a fuse may hold a long-lasting charge. The true benefits of Echyllis fuses come with reactor housings, which are capable of keeping the fuse in motion to attract and refract nearby Echyllis particles, greatly extending the longevity of a fuse. |
+ | |||
+ | ==== Dimensional | ||
+ | As Echyllis is found in its highest saturation between dimensions, it serves a vital role in safe travel between them. High-capacity Echyllis fuses may be used with Rift Boring rigs to tear a temporary hole into and through the Great Nothing, allowing passage through the otherwise impassable. Localized travel through rifts is also possible, and a far less risky endeavor. Syllics may open small-scale rifts through their own willpower, but these more volatile rifts are not as safe for traveling long distances. | ||
===== Hazards ===== | ===== Hazards ===== | ||
+ | Echyllis is a versatile and powerful tool when channeled from its dormant state, but it is not without grave risk. | ||
+ | |||
+ | |||
+ | {{ : | ||
==== Poisoning ==== | ==== Poisoning ==== | ||
- | ==== Imprint | + | Echyllis particles constantly emit a radioactive aura when colliding with one another. In most cases, this interaction is negligible and carries no risk to ones health. Energized Echyllis and areas of very high saturation can be a different story, however. The constant bombardment of these reactions can emit a radioactive aura strong enough to cause gradual radiation poisoning to organic matter in the vicinity. Echyllis Poisoning is not only a life-long risk, but can cause mutations to ones gene pool, threatening their offspring as well. |
+ | |||
+ | Early or low-level symptoms of Echyllis Poisoning include general unsteadiness, | ||
+ | Late or high-level symptoms may include discoloration of the skin, lightly accelerated aging, cancer, internal bleeding, genetic instability, | ||
+ | |||
+ | Other, rarer symptoms of Echyllis poisoning include Glassvein, a condition that causes hardened Echyllis formations to grow unwillingly to the infected persons nerve endings and other body parts. | ||
+ | |||
+ | ==== Oversaturation ==== | ||
+ | Although the Echyllis exposure required warrants some kind of disaster to reproduce without the object being destroyed, an object may become so saturated with Echyllis that it becomes a volatile explosive. | ||
+ | |||
+ | ==== Imprint | ||
+ | A hazard of staying in areas of high Echyllis saturation such at the Great Nothing is Imprint Haze, a byproduct of Echyllis' | ||
+ | Due to the strange nature of Imprint Haze, it is entirely possible for an afflicted person to gain memories and traits they never bore before. Due to this, it is highly recommended to make your inter-dimensional travels as brief as possible to avoid the complications of the Haze. | ||
===== OOC Notes ===== | ===== OOC Notes ===== | ||
This page was originally created by [[ayenee: | This page was originally created by [[ayenee: |