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ayenee:character:addison_thomas

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Juryrig

Juryrig
Gender Male
Race Human
Age 25
Occupation Alchemical Engineer, Inventor, Repairman
Faction/Kingdom Independant
Relatives N/A
Height 5'10“
Weight 184
Eyes Black
Hair Copper

Physical Appearance

Juryrig has eyes blacker than coal, hair the color of copper, white complexion, and a crazed look to him in general.

For clothing, he wears a cherry red duster over a white T-Shirt and loose, dark gray overalls. His iron-toe boots are worn out and have a few scratches in them.

Personality

Some say Juryrig is a mad scientist whom seems detached from the thought of consequence. A lunatic whom spreads chaos through grinding gears and bubbling oils.

They aren't wrong…

Juryrig likes sausage sandwiches, machines, testing inventions, and comedy books. The only thing in the world that he will admit to dislike is birds; they traumatize him.

Biography

It is difficult to pinpoint where Juryrig came from, what his childhood was like, his test scores, and so on. There is so little that even a speculator would have to make up a origin story for the force of nature. However, there is one story that Juryrig tells that might give insight on his background.

To this day, he works as a repair man and a mercenary, carrying everything he needs in his haversack.

Abilities

=== Alchemy === Equivalent exchange is pretty much the only rule in alchemy, for as long as costs are about equal to each other, then you could just make whatever you like. Juryrig uses this magical science as a basis for his contraptions, as well as the potions he brews on occasion. It gives access to the following:

  • Potions- Their medical uses are varied; some offer resistances to disease, some enhance eyesight, others gift limited regeneration. All of the effects, even as he improves the duration, can't go past twenty four hours.
  • Poison- They are just like a potion, just a bit deadlier upon digestion/inhalation/contact.
  • Material Transmutation- Using a portable alchemy lab, Juryrig can transmute materials based on their “cost”.

=== Engineering === A really handy skill that Juryrig had practiced for years, ever since he was a kid. It is true that his contraptions aren't stable a lot of the time, but the ones he does use are invaluable. Unless stated, these creations also take time to make, more time than battles can allow.

  • Munch Cannon Turret - It is a deployable projectile cannon that takes a bite into whatever is nearby, repeatedly compresses the material into a condensed oval projectile, then fires it at half of it's terminal velocity. Due to the unique ammunition process, its damage and fire rate can vary on how much it consumes, thus makes it ideal for damaging bigger targets. While it can shoot projectiles at far distances, its accuracy issues limits the range to 30m.
  • Alchemical Support Unit - A deployable box that gradually absorbs materials around it to generate healing power and ammunition, however the types of ammunition it can manufacture need to be uploaded into the memory bank first, with a limit of three types.
  • Alchemical Bear Trap - A bear trap covered in juices, usually poison. Unlike most bear traps, this one can be rigged to explode after a delay. Unlike any other creation, this is something that Juryrig can make on the fly.
  • Alchemical Folding Horse - It's not a horse. It's a table. A alchemical all-terrain table golem that you can fold up.

Items

OOC Notes

This page was originally created by Burgmond on Wed 17-01-18.

ayenee/character/addison_thomas.1516320341.txt.gz · Last modified: 2018/01/18 16:05 by burgmond45