Shadows of the Last War: OOC

SJ_the_Bartender

Perma-Newbie
Welcome to chapter 2 of the Eberron Campaign. This adventure will pick up where the Forgotten Forge left off.

We will begin IC action on Monday. All the same rules form Forgotten Forge will be in effect. I will post them for reference. Please make a post here, indicating your readiness to play before Monday, so I know you are here and paying attention.

Current Players:
Lowthor - Alo - Changeling Wizard - Green
Raharanor - Gorfan - Dwarf Cleric - Yellow
Colvin - Soryn - Human Rogue - Blue
Oscuro - Brass - Warforged Fighter - Orange
 
Vital Information:

How do I make a character sheet?
Go to http://www.thetangledweb.net/profiler/ and sign up for an account. They don't send you spam or anything, but they do send your password, so use a real email account when signing up. Then use that site to create a character sheet. Do NOT use the 3E Profiler Standard template. Use the d20 3.5 dnd Template. It has a lot of nice features, including Action Points. Here is a sample character sheet that you might want to look at: http://www.thetangledweb.net/profiler/view.php?id=593
Take note of the organization used in Feats/Special Abilities, Currency, and other areas. This might help you organize your sheet better. Once your character sheet is made, you may want to include a link to your character in your signature for easy reference. It helps me and you to get to your sheet and information quickly. See Lowthor's signature for an example of this.
Finally, please remember to make your character sheet public, so I can see it.

Where can I find information about the rules for D&D?
The best site I've found for D&D rules is at http://www.d20srd.org and it has all the information you need for a standard D&D campaign. However, it does not have Eberron specific information.

I know normal D&D, I don't know what to do with all this Eberron stuff.
You don't need to know much about Eberron. You can stick with standard races and classes, and you will do just fine. However, if you want to do something that is Eberron specific, or if you just want to learn about the setting, contact me privately and I'll give you the necessary information. You can also check out the Wikipedia entry for Eberron for a nice overview of the world.

How will dice rolls be handled?
All rolls will be done through Invisiblecastle.com. You must include your characters name when making a roll, or it does not count. And I must know what name your character will have before you make any rolls, or they do not count. As I said, I am a stickler for rules, and I don't like cheaters. This makes sure that no one is even tempted to cheat.

How do I generate Stats?
I prefer Point buy. Everyone gets 25 points to buy stats with. Use Invisible Castle again when doing your point buy. I recommend you play around with their form for using pointbuy without using your chars name first, to make sure it looks how you want it before entering your chars name in.

How much money to I start with?
You have 3 options to choose from:
1. You can take the Starting Package associated with your class.
2. You can take the average starting gold for your class and buy carte blanche.
3. You can roll the starting gold for your class, but you must take the results, even if you get lower than average. There are no rerolls.
If you don't know the starting gold or package for your class, just ask here, and I'll be happy to help you out.

Do you have any special 'house' rules?
Not really, but here are a few special things that you may want to keep in mind:
Smoke 'em if you got em: Use your Action Points. I sometimes throw stronger than normal monsters at you specifically because I know you have these wonderful things, and I expect you to use them. But be careful not to waste them. If you get a goblin horde, and use all your Action points before you come up against the Big Bad Evil Guy (BBEG) you are probably going to die. You start with 5 Action Points, and you lose them when you advance to the next level. This isn't Cingular. You don't get Roll-Over minutes.
Knowledge Is Power: I've found that many DMs don't really mess with knowledge skills. I do. I like to suggest every character at least have 1 rank in at least 1 knowledge, unless you have a negative intelligence score. You will find that I give extra bonuses for especially good rolls on knowledge checks. For example, while fighting a goblin horde, if you roll a 20 on your knowledge check of religion, you will realize that goblins revere Maglubyt, and that their diety shuns signs of weakness. You begin taunting your opponents, saying how weak they are, and they become slightly intimidated by you, each taking a -1 to their attack rolls. Thats just an example. Now, this isn't a real important change, and you can totally ignore it if you want. But if you feel that knowledge checks should have a bigger role, you now have the means to do so. You must be trained in the area of knowledge to try and get a bonus like this.
Be a Self-Starter: I tend to be a very reactive DM. I don't force your characters to do things. I only tell you what happens as a result of your actions. This sometimes leaves players feeling unsure of what they should do next. I don't expect that to be a big problem with people from Ayenee, but if you do feel that way, think about the things you've learned in the past. Think about your goals, and if you still can't come up with a plan of action, then ask me, and I'll see what I can do about giving you a nudge. Otherwise, I won't give you direction, because I expect you to figure out what you are meant to do on your own. This probably won't be a big issue as we start out, because I've got a bit of prodding to do to get you going. But once things are in motion, you'll notice I will become less active in showing you what to do.
Running with the Big Dawgs: DON'T FUCK WITH DRAGONS. If you see a dragon, think long and hard about engaging it in combat. Most normal campaigns have dragons as medium- or high-powered creatures, but they can be defeated. In my campaigns, Dragons are not high-powered. They are stupidly-high-powered. Dragons are one step away from being demi-gods. They can still be beaten, but it is -not- easy. And they will fuck you up in the process. So, as a friend, I'm advising you, DO NOT FUCK WITH DRAGONS.
That guy is all hands: I expect you to be very cognizant about what is in your hands and what you do with them. I'm less worried about whether you put something in your left pocket, right pocket, backpack, or shoe, but your hands and what is in them is important. Left or Right isn't really important, but always keep track of when they are empty, and when they are full, and if they are full, keep track of what is being held, and what you do with it when it leaves your hands. The reason being is this... Say you fight a kobold with your greatsword. Then you throw a grappling hook up a wall, and climb up it where you fight another kobold with your greatsword. You can't climb a rope while holding a greatsword, so how did you climb the wall while still holding it? Obviously, you couldn't have. But you didn't say you sheathed it, so you must have dropped it down at the bottom of the wall before you started climbing. Now, you are at the top of the wall without a greatsword, and the kobold is going to kill you. How embarassing. So please, keep track of whats in your hands and what happens when something leaves your hands.

How do I play over a message board?
Watch how me and Lowthor post. He's done this with me once before and you can pick up a lot from him. Please post the name of your character at the top of every post. Include HP and AC when in combat. This helps me keep track of you. Seperate your IC comments and actions from the OOC information such as rolls. You'll see some examples of this when I make an IC thread, and it will all fall into place.

Does everyone know eachother already, or do we have to form up as a party?
The story will begin in the city of Sharn. The three players coming from Forgotten Forge know eachother already. However, the new player will not know anyone until he is introduced.

Are we still playing in Ayenee? Whats different about it?
No. This is not Ayenee. This is not Freeform. This is D&D: Eberron style. I am the Dungeon Master (DM). I control everything. I can even control your character, without your permission. However, unless its something vital to the plot... such as a wizard has taken over your body via mind-control, I will not control your character. Unless stated otherwise, you are in control of your character. You decide what he does, how he reacts, what he thinks about events, and everything else about him. I control everything else in the world. I control the NPCs, the animals, the weather, the Dieties, the bad-ass Dragons, the fleas living in your hair, The Sun, The Moon and everything that is not your character. The following are things that we may share control on. If you have a familiar, an animal companion, a pet, or beast of burden which you have gained control over, or an NPC that you have hired, you maintain some control over their actions, but I can take that control away at any time, or insert some new aspect into their personality. For example, if you command your familiar to attack something in combat, you can make the rolls and describe how it attacks, whether with a bite, or a claw, or whatever... and I won't interfere. And then, next round, you command your familliar to attack something else, but I intervene and say 'Your familiar does not seem to respond to your command.' or something like that.

I want to make a change to my character sheet. Is that ok?
Once you make your first post to the IC, your character sheet is locked in, and you cannot change it. Up until that point, you can make changes. The exception to this rule is your inventory. I expect you to maintain your inventory at all times. If you pick up a stick, it needs to be listed on your inventory. Otherwise, a week later, when you go to retrieve that stick from your backpack, it will have mysteriously vanished. Likely, some rogue stole it while you weren't paying attention.

How often do I have to post?
I expect you to post a minimum of once every Mon, Wed, and Friday. Post every day if possible, but thats the minimum. Even if your character isn't doing anything, post something so the rest of us know you are keeping up with the story. Post about how he's thinking about his mommy's home-cooked stew for all I care. The exception to this rule is during Initiative/Combat scenes. You can skip days if you are waiting for the person before you in initiative to post. However, after they have posted, you are officially on the clock. You can post before the people in front of you if you desire, but then you risk their move doing something that affects your move and you need to fix it before I get to it and lock it in. If for some reason you won't be able to post for a temporary period of time (Vacation, grounded, moving, etc) let me know before you go missing. I'll impose a -50 XP penalty per day missed without notification. And yes, posting on tues does count towards your wed deadline. So if you post every tues, thurs, and saturday, that is fine, and will meet the requirements.
 
Heh been waiting for the new person to be revealed too. I'm ready as well. Glad to have you playing with us =D
 
Welcome to the campaign Os..great to have you roleplaying alongside us:cool: . I do look forward to seeing your character being introduced into the setting.

I'm ready!
 
Bag Contents:

Center Pocket:
80 arrows
80 bolts
50 ft of silk rope
50 ft of hempen rope
4 bedrolls
4 waterskins(full)
12 trail rations (feeds 1 person for 1 day)
Saber's Sword
6 Bullets


Right Pocket:
1 Everbright lantern
1 flint/steel
1 healer's kit
5 torches
3 sacks

Left Pocket:
1 Letter from Lady Elaydren
3 vials of holy water
2 potions of Cure Light Wounds
1 tiny rod, blue metal, 3 inches long, sapphire embedded in one end
1 pouch, containing 25 pp
1 casket, containing 200 gp
1 letter of credit, good for passage on the House Orien Lightning Rail, or a House Lyrandar vessel.

Ok guys, who is carrying all this? There are items there specific to clerics such as the healers kit and holy water (as well as cure light wounds potions which can be held by anyone), a rod specific to Alo's wizard and other miscileneous items.
 
Last edited by a moderator:
Soryn never really had the backpack. All he did was look at it when Gorfan set it down. However, he would have needed to take the casket to get out all that money. The load on my character is pretty high though so I cant be carrying everything. You can have Soryn carry the awesome backpack if you want since some kind of exchange needed to be done for people to get the pouch and such and it would give me an opportunity to set up my weight. As for the items specific to a character, if you haven't officially taken it then I would assume Soryn would have it....but not sure if we can just assume.
 
Thanks for the pickup there. Yeah I knew that. I think actually taking the haversack will benefit me because I was a bit over the normal load already
 
We'd best add Saber's sword to the backpack, since we've not sold it. Alo has taken Saber's crossbow, so I'll add a 5lb hempen rope and 3lbs of (6) bullets to the rucksack, so I have the weight to carry the bow and bolts.

Better than just disguarding them.
 
I did actually check over your posts before I had Alo take it, because I didn't want to have it left behind. You didn't specifically state it, but fair enough.
 
It was awhile ago when I looked, so I must've missed that bit. In any case its not as though I wanted the sword for Alo, just that I didn't want us to leave it behind.
 
SJ, sorry to be a pain, but if Brass blocks Zombie 2, and Zombie 1 charges straight in that instance; does that not provoke an Attack of opportunity from Brass? Judge when you return.
 
Back
Top Bottom